﻿using System;
using System.Windows.Data;
using System.ComponentModel;


using TrivialPurfuit.Business;
using TrivialPurfuit.Data;

namespace TrivialPurfuit.Presentation.Game
{
    class GameBoardViewModel : BindableObject
    {
        private GameBoard _GameBoard;
        public GameBoard GameBoard
        {
            get
            { 
                return _GameBoard;
            }

            private set
            {
                this._GameBoard = value;
            }
        }

        public GameBoardViewModel()
        {
            this.GameBoard = GameBoard.Instance;
        }


    }
}
